Reviving dead projects in my Godot Folder one by one.
An upcoming physics-based puzzle about a single marble in quantum superposition.
In DevelopmentI am a guy based in Vienna, Austria. I started creating stuff in the Godot engine pretty precisely 10 years ago. Finally, I have the skills, time, and tools* to actually release some games. While my dream is to release a fully fledged game one day, mobile games are the perfect starting point to learn game design and successfully launch them.
Learning the whole App Store/Play Store pipeline is such a long and infuriating process, but a great start into the backend side of things before continuing with a large-scale video game. I try to turn simple ideas into crisp mechanics and highly satisfying core loops.
From rapid prototyping and precise level design to managing the full App Store Connect pipeline, I handle the complete lifecycle of bringing a game from a single mechanic idea to a polished release.
At the word "tools" I can already hear people scream "AI!!!". Yes, I do use AI. But I plan, design, and code the prototype myself. I don't create any assets, and I don't create any art or music with AI. I'm grateful for the work of great designers (mostly Kenney.nl, thanks! Support them!).
I do use AI for checking redundancy in my code, reducing game size, helping with level creation algorithm and math in general, AdMob code, and stuff like that, which I just can't do myself. I respect all solo developers greatly who go through this stuff by themselves, but I had always given up before I even got to the bureaucratic stuff.
→
→
→